fix(vps): report stable creation progress
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wfalkowski committed 2026-10-20 19:03:15 +00:00
1 parent 9822e43592
commit 522e5c5634
2 files changed
+193 -90

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+93 -36
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@@ -48,6 +48,17 @@ import websockets
__all__ = ['DateTimeEncoder', 'attach_to_game_console', 'ensure_node_shell_pod', 'execute_minecraft_save_all', 'handle_2fa_disable', 'handle_2fa_enable', 'handle_2fa_login', 'handle_2fa_setup', 'handle_add_credits', 'handle_authenticate', 'handle_change_server_version', 'handle_check_demo_eligibility', 'handle_convert_demo_to_paid', 'handle_copy_path', 'handle_create_backup', 'handle_create_custom_domain', 'handle_create_directory', 'handle_create_domain', 'handle_create_server', 'handle_create_ticket', 'handle_delete_backup', 'handle_delete_custom_domain', 'handle_delete_domain', 'handle_delete_path', 'handle_delete_server', 'handle_download_file', 'handle_exec_command', 'handle_expose_port', 'handle_game_console_command', 'handle_game_console_stream', 'handle_generate_sftp', 'handle_get_backups', 'handle_get_credits', 'handle_get_minecraft_settings', 'handle_get_server_creation_progress', 'handle_get_server_logs', 'handle_get_server_metrics', 'handle_get_servers', 'handle_get_ticket', 'handle_get_ticket_stats', 'handle_get_tickets', 'handle_link_domain', 'handle_list_custom_domains', 'handle_list_domains', 'handle_list_files', 'handle_login', 'handle_move_path', 'handle_node_terminal_connect', 'handle_node_terminal_disconnect', 'handle_node_terminal_input', 'handle_pack_zip', 'handle_read_file', 'handle_register', 'handle_remove_port', 'handle_restart_server', 'handle_restore_backup', 'handle_send_ticket_message', 'handle_start_chunked_upload', 'handle_start_server', 'handle_stop_server', 'handle_sync_server_status', 'handle_unlink_domain', 'handle_unpack_zip', 'handle_update_minecraft_settings', 'handle_update_ticket_status', 'handle_upload_file', 'handle_upload_file_chunk', 'handle_verify_custom_domain', 'handle_vps_terminal_connect', 'handle_vps_terminal_disconnect', 'handle_vps_terminal_input', 'handle_websocket', 'handle_write_file', 'notify_admins', 'notify_ticket_participants', 'parse_ls_output', 'send_message', 'send_verification_email', 'start_websocket_server', 'stream_game_console_output', 'stream_metrics', 'sync_user_domains_with_dns']
_server_creation_progress_by_user: Dict[str, Dict] = {}
_server_creation_progress_lock = threading.Lock()
def _set_server_creation_progress(user_id: str, progress: Dict) -> Dict:
"""Keep the latest creation status available after a WebSocket reconnect."""
snapshot = {**progress, 'timestamp': time.time()}
with _server_creation_progress_lock:
_server_creation_progress_by_user[str(user_id)] = snapshot
return snapshot
async def handle_create_server(client_id, data):
@@ -58,6 +69,14 @@ async def handle_create_server(client_id, data):
return
user_id = client_info['user_id']
server_type = data.get('serverType', '')
_set_server_creation_progress(user_id, {
'phase': 'Preparing',
'progress': 1,
'message': 'Checking capacity and preparing your server.',
'serverType': server_type,
'state': 'active'
})
try:
# Check if this is a demo server request
@@ -67,6 +86,18 @@ async def handle_create_server(client_id, data):
server_name = data.get('name', '').strip()
is_valid, error_msg = validate_server_name(server_name)
if not is_valid:
failed = _set_server_creation_progress(user_id, {
'phase': 'Failed',
'progress': 1,
'message': error_msg,
'serverType': server_type,
'state': 'failed'
})
await send_message(client_id, {'type': 'server_creation_progress', **failed})
await send_message(client_id, {
'type': 'server_creation_failed',
'error': error_msg
})
await send_message(client_id, {
'type': 'error',
'error': error_msg
@@ -80,7 +111,15 @@ async def handle_create_server(client_id, data):
capacity_check = validate_server_capacity(data)
if not capacity_check['success']:
failed = _set_server_creation_progress(user_id, {
'phase': 'Capacity check',
'progress': 1,
'message': capacity_check['message'],
'serverType': server_type,
'state': 'failed'
})
# Send detailed capacity error
await send_message(client_id, {'type': 'server_creation_progress', **failed})
await send_message(client_id, {
'type': 'capacity_error',
'error': capacity_check['message'],
@@ -90,43 +129,48 @@ async def handle_create_server(client_id, data):
})
return
# Capacity check passed, proceed with server creation
# Create progress callback that sends websocket messages
# Capacity check passed, proceed with server creation.
loop = asyncio.get_event_loop()
def progress_callback(phase, progress, message):
"""Thread-safe progress callback that sends websocket messages"""
"""Store and forward progress updates from the provisioning thread."""
try:
# Store progress in client info for reconnection recovery
if client_id in connected_clients:
connected_clients[client_id]['server_creation_progress'] = {
'phase': phase,
'progress': progress,
'message': message,
'timestamp': time.time()
}
with _server_creation_progress_lock:
previous = dict(_server_creation_progress_by_user.get(str(user_id), {}))
state = 'failed' if phase in ('Failed', 'Error', 'Timeout') else 'active'
snapshot = _set_server_creation_progress(user_id, {
'phase': phase,
'progress': max(int(previous.get('progress', 0)), max(0, min(99, int(progress)))),
'message': message,
'serverType': server_type,
'state': state
})
# Use run_coroutine_threadsafe to send async message from executor thread
future = asyncio.run_coroutine_threadsafe(
send_message(client_id, {
'type': 'server_creation_progress',
'phase': phase,
'progress': progress,
'message': message
**snapshot
}),
loop
)
# Don't wait for completion to avoid blocking
# The future will complete asynchronously
future.result(timeout=2)
except Exception as e:
logger.error(f"Error sending progress update: {e}")
# Run blocking create_server in executor with progress callback
# Run blocking provisioning outside the event loop.
server = await loop.run_in_executor(None, create_server, data, user_id, progress_callback)
# Clear server creation progress on completion
if client_id in connected_clients:
connected_clients[client_id].pop('server_creation_progress', None)
completed = _set_server_creation_progress(user_id, {
'phase': 'Provisioned',
'progress': 100,
'message': 'Server resources are ready. The VPS may take a little longer to boot.',
'serverType': server_type,
'state': 'complete'
})
await send_message(client_id, {
'type': 'server_creation_progress',
**completed
})
# Get user credits
user = get_user_by_id(user_id)
@@ -145,10 +189,22 @@ async def handle_create_server(client_id, data):
})
except Exception as e:
logger.error(f"Error creating server: {e}", exc_info=True)
# Clear server creation progress on error
if client_id in connected_clients:
connected_clients[client_id].pop('server_creation_progress', None)
previous = _server_creation_progress_by_user.get(str(user_id), {})
failed = _set_server_creation_progress(user_id, {
'phase': 'Failed',
'progress': previous.get('progress', 0),
'message': str(e),
'serverType': data.get('serverType', ''),
'state': 'failed'
})
await send_message(client_id, {
'type': 'server_creation_progress',
**failed
})
await send_message(client_id, {
'type': 'server_creation_failed',
'error': str(e)
})
# Check if it's a capacity-related error
error_msg = str(e)
@@ -1269,25 +1325,25 @@ async def handle_get_server_creation_progress(client_id, data):
await send_message(client_id, {'type': 'error', 'error': 'Not authenticated'})
return
# Get stored progress if available
progress = client_info.get('server_creation_progress')
user_id = str(client_info['user_id'])
with _server_creation_progress_lock:
progress = _server_creation_progress_by_user.get(user_id)
if progress:
# Check if progress is recent (within last 5 minutes)
if time.time() - progress.get('timestamp', 0) < 300:
expiry = 1800 if progress.get('state') == 'active' else 600
if time.time() - progress.get('timestamp', 0) < expiry:
await send_message(client_id, {
'type': 'server_creation_progress',
'phase': progress.get('phase', ''),
'progress': progress.get('progress', 0),
'message': progress.get('message', 'Creating server...')
**progress
})
else:
# Progress is stale, clear it
client_info.pop('server_creation_progress', None)
with _server_creation_progress_lock:
_server_creation_progress_by_user.pop(user_id, None)
await send_message(client_id, {
'type': 'server_creation_progress',
'phase': 'Unknown',
'progress': 0,
'message': 'No active server creation found'
'message': 'No recent server creation status is available.',
'state': 'unknown'
})
else:
# No progress stored
@@ -1295,7 +1351,8 @@ async def handle_get_server_creation_progress(client_id, data):
'type': 'server_creation_progress',
'phase': 'Unknown',
'progress': 0,
'message': 'No active server creation found'
'message': 'No recent server creation status is available.',
'state': 'unknown'
})
async def handle_create_domain(client_id, data):